# Speed, Distance, and Time — GCSE Physics
Speed, distance, and time are the most basic quantities used to describe motion. Whether it's a sprinter running 100 m or a planet orbiting the Sun, these quantities allow us to analyse how objects move. Mastering speed calculations and distance-time graphs is essential for GCSE Physics.
1. Speed
Speed tells you how fast an object is moving — the distance it travels per unit of time.
Where:
- = speed (in metres per second, m/s)
- = distance (in metres, m)
- = time (in seconds, s)
Rearranging
Memory aid: Cover the quantity you want in the triangle:
- on top, and on the bottom
Units
| Quantity | SI Unit | Common Alternatives |
|---|---|---|
| Distance | metres (m) | km, miles |
| Time | seconds (s) | minutes, hours |
| Speed | m/s | km/h, mph |
Converting Units
km/h to m/s: divide by 3.6 m/s to km/h: multiply by 3.6
Example: 72 km/h = m/s
2. Speed vs Velocity
| Speed | Velocity |
|---|---|
| Scalar (magnitude only) | Vector (magnitude + direction) |
| How fast | How fast and in which direction |
| Always positive | Can be positive or negative |
| Example: 30 m/s | Example: 30 m/s north |
Why it matters: An object moving in a circle at constant speed has a changing velocity (because direction changes).
3. Average Speed vs Instantaneous Speed
Average Speed
Average speed gives the overall rate of motion for an entire journey. It doesn't tell you about variations in speed along the way.
Example: A car travels 150 km in 2 hours.
The car might have been faster or slower at different points, but on average it covered 75 km each hour.
Instantaneous Speed
The speed at a particular moment in time. This is what the speedometer in a car shows.
4. Typical Speeds
You should know approximate typical speeds:
| Object/Scenario | Typical Speed |
|---|---|
| Walking | 1.5 m/s |
| Running | 3 m/s |
| Cycling | 6 m/s |
| Car in town | 13 m/s (≈ 30 mph) |
| Car on motorway | 30 m/s (≈ 70 mph) |
| Fast train | 55 m/s |
| Speed of sound in air | 340 m/s |
| Aeroplane | 250 m/s |
Factors that affect speed include: terrain, fitness, wind, traffic, road conditions.
5. Distance-Time Graphs
A distance-time graph shows how the distance travelled changes over time.
Reading the Graph
| Feature | Meaning |
|---|---|
| Straight horizontal line | Stationary (not moving) |
| Straight diagonal line (sloping up) | Constant speed |
| Steeper slope | Faster speed |
| Curved line (getting steeper) | Accelerating |
| Curved line (getting flatter) | Decelerating |
Calculating Speed from a Distance-Time Graph
The gradient (slope) of a distance-time graph equals the speed.
For a Straight Line
The gradient is constant — the speed is constant.
Pick two points on the line:
For a Curve
The speed is changing. To find the instantaneous speed at a point:
- Draw a tangent to the curve at that point
- Calculate the gradient of the tangent
Worked Example: Basic Speed Calculation
Question: A cyclist travels 4500 m in 300 s. Calculate their average speed.
Worked Example: Finding Distance
Question: A car travels at 25 m/s for 120 seconds. How far does it travel?
Worked Example: Finding Time
Question: A runner needs to cover 1500 m at an average speed of 5 m/s. How long will it take?
Worked Example: Multi-Stage Journey
Question: A student walks 600 m to school in 400 s, then waits at a crossing for 60 s, then walks the remaining 300 m in 200 s. Calculate: (a) The total distance (b) The total time (c) The average speed for the whole journey
(a) Total distance = m (b) Total time = s (c) Average speed = m/s
Worked Example: Reading a Distance-Time Graph
Question: A distance-time graph shows a straight line from (0, 0) to (10, 50). Then a horizontal line from (10, 50) to (15, 50). Then a straight line from (15, 50) to (25, 130).
Calculate: (a) Speed during the first section (b) What happened during the second section (c) Speed during the third section (d) Average speed for the whole journey
(a) m/s (b) The object was stationary (horizontal line = zero speed) (c) m/s (d) Average speed = total distance / total time = m/s
7. Measuring Speed
Method 1: Ruler and Stopwatch
- Measure the distance with a ruler or tape measure
- Time the journey with a stopwatch
- Calculate speed = distance / time
Limitation: Human reaction time (~0.2 s) makes this inaccurate for fast objects or short times.
Method 2: Light Gates
- A card of known length passes through a light gate
- The light gate measures the time the card takes to pass
- Speed = card length / time
Advantage: Very accurate — no human reaction time error.
8. Practice Questions
- Calculate the speed of a car that travels 2400 m in 80 seconds. (2 marks)
- A cheetah runs at 30 m/s. How far does it travel in 12 seconds? (2 marks)
- Convert 108 km/h to m/s. (1 mark)
- A jogger runs 2 km in 10 minutes, then walks 1 km in 15 minutes. Calculate the average speed for the whole journey in m/s. (3 marks)
- Describe the motion shown by a distance-time graph that starts with a steep straight line, then becomes a horizontal line, then becomes a shallow straight line. (3 marks)
Answers
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Frequently Asked Questions
What's the difference between speed and velocity?
Speed is a scalar (magnitude only). Velocity is a vector (magnitude and direction). A car doing 30 m/s has a speed. A car doing 30 m/s north has a velocity.
Can average speed be zero?
No, if any distance has been covered, average speed is positive. However, average velocity can be zero if you return to your starting point.
How do I find speed from a curved distance-time graph?
Draw a tangent line at the point of interest and calculate the gradient of that tangent. This gives the instantaneous speed.
Summary
- Speed = distance ÷ time:
- Speed is a scalar; velocity is a vector
- Average speed = total distance ÷ total time
- On a distance-time graph: gradient = speed
- Horizontal line = stationary; steeper line = faster
- Curved line = changing speed (acceleration/deceleration)
- For curves: draw a tangent to find instantaneous speed
