Probability is the branch of mathematics that deals with how likely events are to happen. It is a topic that connects maths to the real world — from weather forecasts to games of chance to medical testing.
At GCSE level, you need to understand how to calculate probabilities for single events, use sample space diagrams, work with mutually exclusive events, and calculate expected outcomes. These are core Foundation tier skills that also underpin the more advanced probability topics on the Higher tier.
In this guide, you will learn the fundamental language of probability, how to calculate theoretical and experimental probabilities, and how to apply these ideas to a range of exam-style problems.
Core Concepts
The Probability Scale
Probability is always a number between 0 and 1 (inclusive).
- : the event is impossible
- : the event is certain
- : the event is equally likely to happen or not
Probabilities can be written as fractions, decimals or percentages.
Theoretical Probability
When all outcomes are equally likely:
Example: A fair six-sided die is rolled. The probability of getting a 4:
Example: A bag contains 3 red, 5 blue and 2 green marbles. The probability of picking a blue marble:
Experimental Probability (Relative Frequency)
When outcomes are not equally likely, or when we use data from experiments:
Example: A biased coin is flipped 200 times and lands on heads 130 times.
The more trials you carry out, the more reliable the experimental probability becomes.
The Complement
The probability that an event does not happen is called the complement. If the probability of event is , then:
Example: The probability of rain tomorrow is 0.3. The probability of no rain is:
Sample Space Diagrams
A sample space diagram lists all possible outcomes of a combined event. It is particularly useful when two events are combined (e.g., rolling two dice, spinning two spinners).
Example: Two fair coins are tossed. The sample space is:
| Heads | Tails | |
|---|---|---|
| Heads | HH | HT |
| Tails | TH | TT |
There are 4 equally likely outcomes.
Sample Space for Two Dice
When two dice are rolled and scores are added, there are possible outcomes. A two-way table helps organise these.
For example, : the combinations that give 7 are — that is 6 outcomes.
Mutually Exclusive Events
Two events are mutually exclusive if they cannot both happen at the same time.
Example: When rolling a die, getting a 3 and getting a 5 are mutually exclusive — you cannot roll both at once.
For mutually exclusive events:
Example:
Exhaustive Events
A set of events is exhaustive if they cover all possible outcomes. The probabilities of all exhaustive, mutually exclusive events must sum to 1.
This is useful for finding a missing probability. If and and the only other option is green:
Expected Outcomes
The expected number of times an event occurs in trials:
Example: A fair die is rolled 300 times. Expected number of sixes:
Note: this is a theoretical expectation. In practice, you might not get exactly 50 sixes.
Strategy Tips
Tip 1: Write Probabilities as Simplified Fractions
Unless the question asks for a decimal or percentage, give probabilities as fractions in their simplest form. This is the standard approach in GCSE mark schemes.
Tip 2: Use to Find the Complement
If a question asks for the probability of something not happening, it is usually easier to find the probability of it happening and subtract from 1.
Tip 3: Draw Sample Space Diagrams
For combined events (two dice, two spinners, etc.), always draw the full sample space table. It prevents counting errors and makes it easy to spot the outcomes you need.
Tip 4: Check That Probabilities Sum to 1
If you are given probabilities for all outcomes, add them up. They should equal 1. If they don't, either the question provides incomplete information or there is an error.
Tip 5: Distinguish Theoretical from Experimental
Theoretical probability uses equally likely outcomes and logic. Experimental probability uses observed data. Questions may ask you to compare the two — the experimental probability approaches the theoretical probability as the number of trials increases.
Worked Example: Example 1
A bag contains 4 red balls, 6 blue balls and 2 yellow balls. A ball is picked at random. Find the probability that the ball is: (a) red, (b) not yellow.
Total balls
(a)
(b)
Worked Example: Example 2
The probability of a biased spinner landing on each colour is shown below:
| Colour | Red | Blue | Green | Yellow |
|---|---|---|---|---|
| Probability | 0.35 | 0.25 | 0.15 |
(a) Find .
(b) The spinner is spun 400 times. Estimate the number of times it lands on blue.
(a) All probabilities sum to 1:
(b) Expected number of blue
Worked Example: Example 3
Two fair six-sided dice are rolled and the scores are added together. Find: (a) , (b) .
(a) Combinations giving a total of 10: — that is 3 outcomes out of 36.
(b) Combinations giving a total greater than 10:
- Total 11: — 2 outcomes
- Total 12: — 1 outcome
Total favourable outcomes
Worked Example: Example 4
A coin is biased. The probability of getting heads is . The coin is flipped 200 times. Estimate the number of tails.
Worked Example: Example 5
In a class of 30 students, 18 like football, 7 like rugby and 5 like neither. One student is picked at random. Find the probability that the student likes either football or rugby. State any assumption you make.
Students who like football or rugby
Assumption: Football and rugby are mutually exclusive (no student likes both). This is supported by the fact that accounts for all students.
Practice Problems
Problem 1
A fair six-sided die is rolled once. Find: (a) , (b) .
Problem 2
A bag contains 5 red, 3 blue and 7 green counters. A counter is picked at random. Find .
Problem 3
The probabilities of a spinner landing on sections A, B, C and D are 0.1, 0.3, 0.4 and respectively. Find and estimate how many times the spinner lands on C in 500 spins.
Problem 4
Two fair dice are rolled and the scores are multiplied. Find .
Problem 5
A biased coin has . It is flipped 150 times. How many tails would you expect?
Problem 6
Events and are mutually exclusive. and . Find and .
Want to check your answers and get step-by-step solutions?
Common Mistakes
- Probabilities greater than 1 or less than 0. If you get a probability outside the range to , you have made an error. Go back and check.
- Adding probabilities for non-mutually-exclusive events. only works if and cannot happen at the same time.
- Forgetting to count all outcomes. When using a sample space diagram, make sure you list every possible outcome. For two dice, there are 36 outcomes, not 12.
- Confusing theoretical and experimental probability. Theoretical probability uses logic (e.g., for a fair die). Experimental probability uses data from actual trials.
- Not simplifying fractions. Always simplify probabilities to their lowest terms unless the question says otherwise.
Frequently Asked Questions
Can probability be negative?
No. Probability is always between 0 and 1 inclusive. A negative answer indicates an error.
What is the difference between "at least one" and "exactly one"?
"At least one" means one or more. "Exactly one" means precisely one and no more. For example, when flipping two coins, "at least one head" includes HH, HT and TH (3 outcomes), while "exactly one head" includes only HT and TH (2 outcomes).
Does a higher probability mean the event will definitely happen?
No. A probability of 0.9 means the event is very likely, but not certain. Only means certainty. Probability describes long-run tendencies, not individual outcomes.
When should I use a sample space diagram?
Use one when two events are combined (two dice, two spinners, a coin and a die, etc.) and you need to list all possible outcomes. It helps you count systematically.
What is the difference between equally likely outcomes and biased outcomes?
Equally likely outcomes have the same probability (e.g., each face of a fair die has ). Biased outcomes have different probabilities (e.g., a biased die where 6 is more likely). For biased situations, you typically use experimental probability.
Key Takeaways
Probability ranges from 0 to 1. Impossible events have ; certain events have .
Use the formula. for equally likely outcomes.
The complement rule saves time. is often the quickest route.
Mutually exclusive events add. If events cannot happen together, .
All probabilities sum to 1. For a complete set of outcomes, the total probability is exactly 1.
Expected frequency = probability × trials. Use this to estimate how many times an event will occur over many repetitions.
