Real-Life Graphs

Interpret real-life graphs for GCSE Maths: distance-time, speed-time, conversion, and cost graphs.

Real-life graphs use the coordinate plane to represent practical situations. GCSE Maths requires you to interpret and extract information from distance-time, speed-time, conversion, and other practical graphs.

Distance-Time Graphs

Key Points

  • Gradient = speed. Steeper = faster.
  • Horizontal line = stationary (not moving).
  • Negative gradient = returning to start.

Reading Information

  • Distance at a given time: read from the y-axis.
  • Speed: calculate the gradient of a section.
  • Total distance: sum of all sections (outward + return).

Speed-Time Graphs

Key Points

  • Gradient = acceleration. Positive = speeding up. Negative = slowing down.
  • Horizontal line = constant speed.
  • Area under the graph = distance travelled.

Calculating Distance

Use areas of triangles and rectangles under the graph.

Conversion Graphs

Straight-line graphs for converting between units (e.g., miles ↔ km, £ ↔ $).

Cost Graphs

Step functions or linear graphs showing cost against quantity/time.

Worked Example: Example 1

Problem

A distance-time graph shows 20 km in 2 hours, then stationary for 1 hour, then return in 1 hour.

Outward speed = 202=10\frac{20}{2} = 10 km/h. Return speed = 201=20\frac{20}{1} = 20 km/h.

Solution

Worked Example: Example 2

Problem

A speed-time graph shows acceleration from 0 to 30 m/s in 10 seconds, then constant speed for 20 seconds.

Distance = 12(10)(30)+(20)(30)=150+600=750\frac{1}{2}(10)(30) + (20)(30) = 150 + 600 = 750 m.

Solution

Practice Problems

    1. A car travels 60 km in 45 minutes. Calculate speed in km/h.
    1. Find the area under a speed-time graph with a triangle (base 8s, height 20 m/s) and rectangle (20 m/s for 12s).

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Key Takeaways

  • Distance-time: gradient = speed; flat = stationary.

  • Speed-time: gradient = acceleration; area under = distance.

  • Read carefully: check axes, units, and scales.

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