Kinematics (Calculus-Based)

Calculus-based kinematics for AP Physics C Mechanics: derivatives, integrals for position, velocity, and acceleration in one dimension and projectile motion.

# Kinematics (Calculus-Based) — AP Physics C Mechanics

AP Physics C: Mechanics uses calculus to analyze motion rigorously. Instead of relying solely on the constant-acceleration kinematic equations, you'll use derivatives and integrals to handle any acceleration function, including non-constant acceleration.

Key Concepts

Definitions via Calculus

v(t)=dxdt,a(t)=dvdt=d2xdt2v(t) = \frac{dx}{dt}, \qquad a(t) = \frac{dv}{dt} = \frac{d^2x}{dt^2}

Going from Acceleration to Position

v(t)=v0+0ta(t)dtv(t) = v_0 + \int_0^t a(t')\,dt' x(t)=x0+0tv(t)dtx(t) = x_0 + \int_0^t v(t')\,dt'

Constant Acceleration (Special Case)

Integrating a=consta = \text{const} reproduces the familiar equations:

  • v=v0+atv = v_0 + at
  • x=x0+v0t+12at2x = x_0 + v_0 t + \frac{1}{2}at^2
  • v2=v02+2a(xx0)v^2 = v_0^2 + 2a(x - x_0)

Non-Constant Acceleration

When a(t)a(t) is a function of time, you must integrate directly. Common cases:

  • a(t)=bta(t) = btv(t)=v0+12bt2v(t) = v_0 + \frac{1}{2}bt^2
  • a(v)=bva(v) = -bv (drag-like) → requires separation of variables.

Velocity as a Function of Position

Using the chain rule: a=vdvdxa = v\frac{dv}{dx}.

This is useful when acceleration depends on position (e.g., springs, gravity).

Projectile Motion

Same decomposition as AP Physics 1, but with calculus: x(t)=v0xt,y(t)=v0yt12gt2x(t) = v_{0x}t, \quad y(t) = v_{0y}t - \frac{1}{2}gt^2 vx=v0x,vy=v0ygtv_x = v_{0x}, \quad v_y = v_{0y} - gt

Worked Example

Problem: A particle has acceleration a(t)=6t m/s2a(t) = 6t\ \text{m/s}^2, with v(0)=2 m/sv(0) = 2\ \text{m/s} and x(0)=0x(0) = 0. Find v(t)v(t) and x(t)x(t), then find the position at t=3 st = 3\ \text{s}.

Solution:

v(t)=2+0t6tdt=2+3t2v(t) = 2 + \int_0^t 6t'\,dt' = 2 + 3t^2

x(t)=0t(2+3t2)dt=2t+t3x(t) = \int_0^t (2 + 3t'^2)\,dt' = 2t + t^3

At t=3t = 3: x(3)=2(3)+33=6+27=33 mx(3) = 2(3) + 3^3 = 6 + 27 = 33\ \text{m}.

Practice Questions

  1. 1. A particle's position is x(t)=4t32t+1x(t) = 4t^3 - 2t + 1. Find the velocity and acceleration at t=2 st = 2\ \text{s}.

    v=dx/dt=12t22v = dx/dt = 12t^2 - 2. At t=2t=2: v=12(4)2=46 m/sv = 12(4) - 2 = 46\ \text{m/s}. a=dv/dt=24ta = dv/dt = 24t. At t=2t=2: a=48 m/s2a = 48\ \text{m/s}^2.

    2. An object has a=0.5va = -0.5v (deceleration proportional to speed) and v(0)=10 m/sv(0) = 10\ \text{m/s}. Find v(t)v(t).

    dv/dt=0.5vdv/v=0.5dtlnv=0.5t+Cdv/dt = -0.5v \Rightarrow dv/v = -0.5\,dt \Rightarrow \ln v = -0.5t + C. v(0)=10C=ln10v(0) = 10 \Rightarrow C = \ln 10. v(t)=10e0.5tv(t) = 10e^{-0.5t}.

    3. A rocket's acceleration is a(t)=4+2ta(t) = 4 + 2t for 0t5 s0 \leq t \leq 5\ \text{s}, starting from rest. What is the final velocity?

    v=05(4+2t)dt=[4t+t2]05=20+25=45 m/sv = \int_0^5 (4+2t)\,dt = [4t + t^2]_0^5 = 20 + 25 = 45\ \text{m/s}.

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Summary

  • Velocity is the derivative of position; acceleration is the derivative of velocity.
  • For non-constant acceleration, integrate a(t)a(t) to find v(t)v(t) and x(t)x(t).
  • Use a=vdv/dxa = v\,dv/dx when acceleration depends on position.
  • Calculus enables solving problems that algebraic equations cannot.

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